Kirith Kodachi has put up the latest blog banter: What Does Project Nova Need to Be Successful? At Fanfest CCP showcased their current iteration of the FPS set in the Eve Universe. Following on from DUST514 and Project Legion, Project … Continue reading
“More fun in EVE – Join an active corporation!” the launcher tells me. I did, originally. The circle of players I belong to even now is some 30 people, and one of our corporations, Knavery, once appeared on the fastest-growing … Continue reading
The EVE blogosphere has probably always had an ongoing conversation about improving the game, but the dial seems to be turned up a notch these days. Perhaps this is driven by hints of a decrease in subscriptions. Or departures of … Continue reading
That’s an oversimplification, really. Maybe it’s more that what you become is influenced by what you measure. I’ve been thinking about measurements in EVE ever since CCP kicked off the EVE 11 Celebration with incentives for unlocking more new Gecko … Continue reading
“We can not solve our problems with the same level of thinking that created them.” — Albert Einstein A hot topic in the EVE blogosphere these days is player retention. Jester’s got a commentsplosion going right now on … Continue reading
Good lord, it’s like they saved up half a year’s worth of information and unloaded all of it in just a few days’ time. I have this vision of someone at CCP saying, “So, the public is complaining that industry … Continue reading
This time, I went with terminology most pilots who’ve done PVE and PVP would know or could guess at. I may have gone too easy, but who knows? In this puzzle, you’ll find module nicknames, combat roles, tactics, and so … Continue reading
Just saw this announcement pop up in my news feed: On April 26 at 18:00 EVE Time, CCP will be running a New Player Training Session PVP fleet for rookies to learn the basics of PVP and fleet warfare in … Continue reading
Changes inbound February 19th! The Hurricane’s seventh high slot is dead. 🙁
The Hurricane has long enjoyed a position on top of the Battlecruiser heap, as one of the most popular PVP vessels in New Eden. The combination of high speed, strong and easily applied damage, and room for excellent capacitor warfare has made the Hurricane a default choice for many PVP activities. It received one change in the Retribution expansion that reduced available powergrid alongside a reduction of the powergrid need of artillery, so the changes being made in 1.1 can be relatively simple.
The Hurricane is losing a high slot that had often held an energy neutralizer, leaving it with one utility high. It is also facing a slight reduction in hitpoints, and an increase in mass that will slow down align times by two tenths of a second. These changes should leave the Hurricane as a strong peer to the other members of the Combat Battlecruiser class, compared to its previously dominant position.
That seventh slot let me fit a second missile launcher in addition to six T2 autocannons. I suppose it won’t affect my ArtyCane, which could only support a single launcher.