Kings, Not Emperors
Duncan Ringill

rome1We were overdue for a threadnaught, and CCP Greyscale delivers in the form of the proposed jump drive changes.

Null-security space is stagnant, he tells us, as though we didn’t already know that, and he is beginning with a giant step (or the opposite of one, really).  The addition of jump fatigue and cooldown timers will seriously slow force projection.  The goal is to make the enormous, headline-making battles less feasible and less well-attended, the theory concluding that EVE will be more interesting.  Surely this will be the case.

Imagine a Roman Empire suddenly lacking in those fantastic tools of conquest, the roads.  Legions less able to cover ground rapidly are less able to enforce Imperial law in the provinces.  Imperial might and the myth of its divine origin lose the ability to awe the citizenry, conquered peoples and rival empires.  An empire built on military might–as they all are–weakens and eventually crumbles.

Other CCP plans will affect sovereignty in many ways, but even a hisec bear such as I can foresee a nigh-inevitable end to the era of the Space Emperor.  At the very least, additional Doughnut resources (time and ISK) will be taken up in logistical planning, strategy and diplomacy.  I don’t know whether the jump-drive nerf must necessarily spell the demise of CFC, but it’s going to make for hella interesting behind-the-scenes sov struggles.  CCP is tuning our EVE experience.

What if the moods, health and welfare of your neighboring friends and enemies suddenly became more important than the edicts handed down from a distant Doughnut Throne?  What happens when the Gauls begin to feel more Gallic than Roman?

War.  That’s what happens.

The result?  Maps redrawn.  The destabilization of nullsec through some sort of nerf to force projection is the sort of thing I’ve predicted and hoped for (without having had a clue as to how to accomplish it), for the sake of GrrGoons as well as for the rest of us.  Their wars will be less CPU-throttlingly spectacular, less exercises in Teamspeak endurance than grand strategy and rapidly-evolving tactics.  The Art of War more than War Gratia War.  Null governors, de facto kings owing less fealty to an Emperor, will be seizing, trading and squabbling over renters, capital ships and moons they once shared.

NBSI will evolve into NRDS. Alliances will split from coalitions and corps from alliances.  Toons will leave null to be replaced by others drawn by the new face of war in New Eden.  The wily old Space Emperor will clutch at power, alienating some alliances to gain or retain others.  Dogs and cats living together! Turnover is what we’re talking about, turnover and interesting war.  More battles and more FCs.

Hope the Space Emperor is up to the challenge.  He’ll be playing a new game, as will everyone else.  I don’t want to see CFC destroyed, mind you; I want to see them earn their legend, and earn it again every goddamned day–or make way for those who will.  Their forum swagger will become more than empty bluster, as will that of their new rivals.  More who-the-hell-are-these-guys will be seen in Local.

There will be battle reports I’ll actually read.  Thanks, CCP.  I believe you’ve figured out how to think big by thinking small.  Great idea.