The CCP Mystery Code: Demystified
Duncan Ringill

From the EVE Dev Blog:

The theme of the Second Decade is not only to celebrate the rich history of the first ten years of EVE Online, but also to provide our loyal fans with special access CCP’s future products and offerings.  To that end, the CCP Mystery Code is your ticket to VIP benefits both now and for years to come.

So, without further ado, what can a CCP Mystery Code holder look forward to?

First off, I’m pleased to announce that as soon as you have opened your box and redeemed your Mystery Code, you will receive one bright and shiny PLEX which you can use to convert into game time, to trade in the market for ISK and much much more

EVE Online: Rubicon
Duncan Ringill

CCP are delighted to announce EVE Online’s 20th free expansion, EVE Online: Rubicon, which will be arriving on Tranquility on November 19th, 2013.

Features will include Marauder, Interceptor and Interdictor rebalancing, as well as changes to existing game mechanics, new personal deployable structures and integration into the EVE Online Client.

For this, and many more additions coming with EVE Online: Rubicon, please check out the feature page here.

Syndicate Competitive League Tournament 4 on September 14-15
Duncan Ringill


Yes, it is:

The Syndicate Competitve League hosts a two-day tournament event on September 14 and 15, 2013.

Twelve highly competitive teams with each at maximum ten members will fight tooth and nail to win this exciting tournament.

You can follow the tournament action live on the SCL stream; streaming starts each day at 17:40 and ends at 22:20 UTC. Please also check the tournament schedule. Background information about the SCL is available in the SCL Community Spotlight and in the ISD IC news article.

EVE Collector’s Edition Shipping October 24th
Duncan Ringill

They are coming:

We have two distribution centres to ship these beautiful boxes. All North American orders will be shipped from Atlanta, USA whilst European orders will be shipped from Nortorf, Germany. Delivery timings will vary depending on your location so you may have to wait a couple of days before it arrives but it WILL be worth the wait.

Next, I’m also pleased to announce our third and final Collector’s Edition pre-purchase offer, the brand new Genolution CA-3 and CA-4 implants! A dynamic boosting duo to help you survive in the cold, dark reaches of space.

Alliance Tournament XI to begin on July 20, 2013, at 13:15 UTC
Duncan Ringill


Otherwise known as tomorrow morning at 0915 Eastern.  Be there or…not be there:

The highly anticipated Alliance Tournament XI with 64 teams fighting for eternal glory and great prizes will begin this weekend on July 20th and 21st at 13:15 UTC and will be continued on July 27/28 and August 3/4. The Alliance Tournament will be broadcasted and commented live by our tournament experts on the CCP channel, the broadcast starts on July 20th at 13:15 UTC.

CSM8 Town Hall 16 June
Duncan Ringill

Speak now or forever grit your teeth:

The 8th Council of Stellar Management (CSM8) will be holding its first Town Hall on June 16 at 1900 EVE time. This is an excellent opportunity to speak with your elected representatives to CCP on matters that you feel are important in New Eden. CSM8 is working in cooperation with EVE University and EVE Radio to provide an interactive session where you can listen, ask questions, learn about what the latest CSM is up to.

The focus of this particular Town Hall will be player reactions to the Odyssey expansion, suggestions for topics for us to take to the first CSM/CCP Summit, any final questions about the CSM8 election cycle, and of course, general questions from EVE players on any topic they desire.

Probe Scanning in Odyssey
Duncan Ringill

CCP SoniClover delivers a lot of info on the new and improved scanning lifestyle:

The overall vision for exploration is to make it a more noticeable part of the game and lower the barrier of entry. Exploration is something that appeals to a lot of players, but because it is so obscure it was rarely something that newer players entered early. Instead, newer players tend to go for easily accessible systems like missioning or mining as their first careers. The goal was to try to make exploration as easily accessible in the early stages as those two, as exploration allows players to experience better the unique flair of EVE than mining or missioning does.

This is no easy task, as this has to be accomplished while at the same time retaining the functionality of the scan probing as a whole for other users of the system, such as veteran explorers, wormhole dwellers and scouts. While the focus this time around was on accessibility and basic mechanics, we feel this is only the tip of the iceberg and the changes we’re making now give us an opportunity to expand the exploration mechanic at the higher end, adding more depth of gameplay, in the future…