CCP are delighted to announce EVE Online’s 20th free expansion, EVE Online: Rubicon, which will be arriving on Tranquility on November 19th, 2013.
Features will include Marauder, Interceptor and Interdictor rebalancing, as well as changes to existing game mechanics, new personal deployable structures and twitch.tv integration into the EVE Online Client.
For this, and many more additions coming with EVE Online: Rubicon, please check out the feature page here.
Otherwise known as tomorrow morning at 0915 Eastern. Be there or…not be there:
The highly anticipated Alliance Tournament XI with 64 teams fighting for eternal glory and great prizes will begin this weekend on July 20th and 21st at 13:15 UTC and will be continued on July 27/28 and August 3/4. The Alliance Tournament will be broadcasted and commented live by our tournament experts on the CCP Twitch.tv channel, the broadcast starts on July 20th at 13:15 UTC.
Speak now or forever grit your teeth:
The 8th Council of Stellar Management (CSM8) will be holding its first Town Hall on June 16 at 1900 EVE time. This is an excellent opportunity to speak with your elected representatives to CCP on matters that you feel are important in New Eden. CSM8 is working in cooperation with EVE University and EVE Radio to provide an interactive session where you can listen, ask questions, learn about what the latest CSM is up to.
The focus of this particular Town Hall will be player reactions to the Odyssey expansion, suggestions for topics for us to take to the first CSM/CCP Summit, any final questions about the CSM8 election cycle, and of course, general questions from EVE players on any topic they desire.
CCP SoniClover delivers a lot of info on the new and improved scanning lifestyle:
The overall vision for exploration is to make it a more noticeable part of the game and lower the barrier of entry. Exploration is something that appeals to a lot of players, but because it is so obscure it was rarely something that newer players entered early. Instead, newer players tend to go for easily accessible systems like missioning or mining as their first careers. The goal was to try to make exploration as easily accessible in the early stages as those two, as exploration allows players to experience better the unique flair of EVE than mining or missioning does.
This is no easy task, as this has to be accomplished while at the same time retaining the functionality of the scan probing as a whole for other users of the system, such as veteran explorers, wormhole dwellers and scouts. While the focus this time around was on accessibility and basic mechanics, we feel this is only the tip of the iceberg and the changes we’re making now give us an opportunity to expand the exploration mechanic at the higher end, adding more depth of gameplay, in the future…