Anomalous Materials: The Research Race of YC 116
Duncan Ringill

CCP Fozzie announced a contest of sorts yesterday:

Out of character, I can reveal that this storyline and the associated donation drive will lead directly to new technology falling into the hands of players in the near future. The relative success of each empire’s donation drive will determine in what order each faction will get access to this new technology.

Each faction navy will also express their gratitude through a special ingame item representing an honorary commission to their forces. The commissions will be given to the character that donates the highest value of Neural Network Analyzers and Sleeper Data Libraries (combined and weighted) to each faction over the course of the event.

Each commission will be a unique item that will forever contain the name of the winning character in the description.

Sounds like fun for those who do that sort of wormholery.  Rhavas at Interstellar Privateer is clearly interested, but thinks the offer doesn’t go far enough.  In a provocatively-titled post, he says that they’re lying to you.  He’s right, of course, at least in character.

The new tech falling into our hands can only be connected with the promised player construction of stargates leading to a new space, I think (Drackarn lists other, perhaps more likely answers).  CCP says that the new tech is going to trickle down to us through the empire factions.  Rhavas–if he’s not scamming us for gate construction materials–proposes that we force CCP into setting another place at that table by donating to Gillome Renard.  How cool is that?

The contest is a great idea, and doesn’t seem like a lie on its face.  Capsuleers, however, shouldn’t take the word of the empires.  The player base has proven in the past that it can steer CCP in new directions.  Let’s tweak that lore!

Pull Up to the Bumper (Musclemix)
Duncan Ringill

Ask your grandparents

Much was made earlier in the year of a long-term dev scheme to push high-sec players out into low and null.  CCP knows that players who play together tend to subscribe longer, so space that more or less forces lone wolves to band together must have sounded like a good idea.

Applause/boos greeted it, because this is EVE.

I think that my dim view of the plan was based on instant resentment toward being pushed anywhere.  Who the hell is CCP to tell me how to play?  The hell with that!  I’ll plant my happy ass so deep in a high-sec station that there’ll be buy orders put in on it, thank you very much.

The recent tweaks of minerals and industry no doubt began the process, but what do I care?  I haven’t mined anything in over a year, and I don’t manufacture.  No, the first manifestation of which I’m taking note is the announcement of the Burner missions coming in Hyperion.

These will be L4 security missions, popping up randomly in rotation with the familiar PvE content.  Each will pit a capsuleer against a single frigate-clad NPC who will be using PvP tactics and modules,  That does sound cool.  Baby’s First PvP!  Or it would be, if this were happening in L1-3 missions, too.  Why the heck isn’t that the case? 

As odd as the implementation might be, I can dig it.  This doesn’t smell as much like a push as it does a pull.  Try this soupçon of PvP, says CCP, and if you like it you know where to find more.  In the meantime, it’s free training (plus loot) in how not to panic when scrammed by a frigate–and in how to plan for it.  Become a better pilot, ready for whatever the next step might be.

Alliance Tournament XII – Prizes Revealed
Duncan Ringill

EVE Dev Blog

The prizes will include:

The two Alliance Tournament Prize Ships this year are both produced by the Guristas Pirates, and both represent the irreverent and innovative spirit of their creators. The stats of the ships are:


Gallente Cruiser Bonus:
20% bonus to kinetic and thermal missile damage
Caldari Cruiser Bonus:
10% bonus to all ECM Jammer capacitor requirements
Recon Ships Bonus:
30% bonus to ECM Jammer strength and 20% reduction in cloaking device CPU
Role Bonus:
600% bonus to medium drone damage and hitpoints
80% reduction in liquid ozone consumption and 50% reduction in cynosural field duration

Slot layout: 4H, 7M, 4L; 0 turrets, 3 launchers
Fittings: 475 PWG, 600 CPU
Defense (shields / armor / hull) : 1800 / 1600 / 1000
Capacitor (amount / cap/sec) : 1000 / 3
Mobility (max velocity / agility / mass / align time): 170 / 0.6 / 12000000 / 9.98s
Drones (bandwidth / bay): 20 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 260 / 8
Sensor strength: 34 Gravimetric
Signature radius: 160


Gallente Frigate Bonus:
10% bonus to kinetic and thermal missile damage
Caldari Frigate Bonus:
4% bonus to all shield resistances
Interceptors Bonus:
15% reduction in MWD signature penalty and 5% bonus to scrambler and disruptor range
Role Bonus:
375% bonus to light combat drone damage and hitpoints
80% reduction in propulsion jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 3H, 4M, 4L; 0 turrets, 2 launchers
Fittings: 35 PWG, 160 CPU
Defense (shields / armor / hull) : 550 / 400 / 400
Capacitor (amount / cap/sec) : 355 / 1.33
Mobility (max velocity / agility / mass / align time): 430 / 3.7 / 1000000 / 5.13s
Drones (bandwidth / bay): 10 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 900 / 5
Sensor strength: 15 Gravimetric
Signature radius: 35

We expect that our top four alliances will greatly enjoy the options that these powerful special edition ships will provide them.

Principles of Industry in EVE Online
Duncan Ringill

CCP Greyscale outlines the philosophy of industry and where it’s headed:

EVE industry generally treads a different path to comparable professions in other games. You’re not crafting that one perfect weapon, trying to work out the perfect ratios of rare ingredients, because you’re not a master craftsman, you’re a master industrialist, and you work at /scale/. And in the new system, that’s where your challenges will be: how to scale up, how to spread out, where to settle and when to move.

Your sums will drift over time, as the activities of other players around you affect your costs and your outputs, and you’ll have to figure out who to team up with and who to compete against. Maybe you’ll find a quiet backwater system and hire mercenaries to keep others out and your costs down. Maybe you’ll cut a deal with some fledgling nullsec group, trading arms for facility access. Or maybe you’ll pick a high-value system and form a local industrial cartel to control the system and outbid those heathens in Jita for the best manufacturing teams. And you’ll always be asking “am I working in the right place?”, but the answer will only rarely be “no, I should move” – because industry works on a slower cycle, and because in teams and player interactions you have the tools to change the answer if you don’t like it.

Testing EVE Online’s graphics with ‘EVE Probe’
Duncan Ringill

Coming this summer, a way for CCP to sniff and analyze your EVE experience on your computer:

EVE Probe plays back animated scenes using the very same graphics engine as the EVE client, but everything is deterministic and not dependent on player input. When it is ready, we will offer it for download so you can run it on your machine – with your graphics hardware and your exact configuration. EVE Probe then gathers performance data, such as frame times and memory usage and sends that back to our server, along with your machine specs and display settings. This gives us valuable feedback on the performance of our engine on a much wider variety of computer configurations than we could ever hope to cover in-house.

Note that this data is sent anonymously and we don’t collect any data that could be used to identify any individuals – all we care about are the machine specs.

Coming in Crius: Introducing what’s in EVE’s big industry release
Duncan Ringill

EVE Dev Blog

Dev blog explains it all:

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to  try setting up a small operation at a starbase….

If you have been fascinated by the market and industry aspects of EVE Online but not tried this area of EVE yet, Crius is the time to jump in!

Here are the features coming in Crius on July 22nd. These features were introduced in a set of dev blogs in the spring and in keynotes at Fanfest, but many of them have now matured and you can expect a new set of dev blogs with updates on each feature before Crius. You can also try all of these changes right now on Singularity, our public test server….

Alliance Tournament XII Teams Revealed
Duncan Ringill

Says the dev blog:

Here we are at last! The Tournament Team has detailed the rules and format, teams have signed up to meet and do glorious battle in beautiful space as well as have access to a tournament practice server, there shall be pretty faces with witty voices saying clever things, and fantastic prizes for all. Alliance Tournament XII is looking good!

Let’s not delay any further. After 63 alliances signed up for the tournament, we decided to allow for late signups for alliances that forgot or didn’t sign up. One alliance had to drop out of the tournament, and therefore we drew two names out of a group of eight late signees. Here is the entire roster of teams that will compete for glory in Alliance Tournament XII…