Duncan Ringill

About Duncan Ringill

Duncan is my original EVE character, focused on PvE combat and mining. I live in EVE-4/5 with my wife and pets. I frequently wear pants.

Principles of Industry in EVE Online
Duncan Ringill

CCP Greyscale outlines the philosophy of industry and where it’s headed:

EVE industry generally treads a different path to comparable professions in other games. You’re not crafting that one perfect weapon, trying to work out the perfect ratios of rare ingredients, because you’re not a master craftsman, you’re a master industrialist, and you work at /scale/. And in the new system, that’s where your challenges will be: how to scale up, how to spread out, where to settle and when to move.

Your sums will drift over time, as the activities of other players around you affect your costs and your outputs, and you’ll have to figure out who to team up with and who to compete against. Maybe you’ll find a quiet backwater system and hire mercenaries to keep others out and your costs down. Maybe you’ll cut a deal with some fledgling nullsec group, trading arms for facility access. Or maybe you’ll pick a high-value system and form a local industrial cartel to control the system and outbid those heathens in Jita for the best manufacturing teams. And you’ll always be asking “am I working in the right place?”, but the answer will only rarely be “no, I should move” – because industry works on a slower cycle, and because in teams and player interactions you have the tools to change the answer if you don’t like it.

Testing EVE Online’s graphics with ‘EVE Probe’
Duncan Ringill

Coming this summer, a way for CCP to sniff and analyze your EVE experience on your computer:

EVE Probe plays back animated scenes using the very same graphics engine as the EVE client, but everything is deterministic and not dependent on player input. When it is ready, we will offer it for download so you can run it on your machine – with your graphics hardware and your exact configuration. EVE Probe then gathers performance data, such as frame times and memory usage and sends that back to our server, along with your machine specs and display settings. This gives us valuable feedback on the performance of our engine on a much wider variety of computer configurations than we could ever hope to cover in-house.

Note that this data is sent anonymously and we don’t collect any data that could be used to identify any individuals – all we care about are the machine specs.

Blog Banter 57a,b,c: Arenas!
Duncan Ringill

Your Name HereKirith Kodachi summed up his takeaways on the latest Banter, and proposes arena combat for low-risk PvP training.  I’m not sure what it is he finds so wrong with “just use Sisi,” but I certainly agree that we shouldn’t force new players to set up a Singularity launcher for what would likely be a valuable game feature.  Game-changer, if Kirith is correct.

Let’s say, then, that there would be an arena in a high-sec system, or an arena at a moon in each of many systems (at least one per empire).  Maybe one in every system in which a new capsuleer can be born.  AURA can guide the player there, adding a helpful bookmark.  I like this.

One can’t enter the arena in anything but a n00b hull fitted with civilian modules, Kirith suggests.  Every one of these ships that is blown up in an (any) arena is instantly replaced in the home station (or a station in the arena’s system).  One has to warp to the arena, popping out at a random location inside (or at a staging point as one waits for a match).  Once in, there’s also a suitable orientation delay of seconds during which the entering ship cannot target or be targeted.  Sound good?  Something tells me we’re missing something.  Uh-oh.

What do we expect will happen outside this hypothetical arena, in a system known to contain new players flying uniquely vulnerable ships?  Oh yeah, that.  The griefers will flock to the gates and lurk around the stations; they’ll bookmark and warp to points just beyond the Arena (which I’ll now capitalize because I think, as does Kirith, that this feature is fucking important to the future of the game).  Griefers will do their best to ensure that Mister Arena never gets used for his intended purpose, and they will do it in the name of “education” or “content creation”–because this is EVE, where the pigeons poop on all available statues.

No, we can’t very well have ganks, if our purpose is low-risk combat training for new New Edeners.  We’re led, then, to a necessary corollary: perfect-sec systems, in which PvP outside the arena is impossible.  Or just more swiftly policed by CONCORD, if the last idea puts sand in your sandbox.  The orchards where the newbie trees grow ought to have 1+ security ratings, or whatever it takes to hold the ganks down to an arbitrarily dull roar.  Or, if even that is intolerable to you emergent game-players, let’s try something else that gets the zero-SP toon  to and from the Arena without an unscheduled fight.  Suzariel has just suggested that the arena might not need to be any appreciable distance from the station.  A character in an appropriate ship sees an “undock to Arena” button.

Kirith also envisions a “match system and points calculator” to keep things interesting.  I’ll see that and raise him the next logical steps.  Since this is now a sport, how about wagering?  “Four hundred quatloos on the newcomer!”  Bet against the house AI (which of course knows whether or not that new toon is a vet player’s) or against other capsuleers in what could be an emergent parimutuel system run by third parties.

Are you not entertained?Not sure about the long-term fun in betting on n00bs, so let’s open this useful system to vets as well.  There could be veteran arenas, also with some protection against mere gankers, and with so much ISK at stake, what will emerge is a new career: high-sec gladiator.  NPC corps could offer missions against AIs, of course, perhaps located in the Arena, but the real attraction would be the pick-up 1v1 matches.

Imagine dueling as it is today, but permanently on display in places where the rest of the subscribers can find it, watch it and stream it.  Picture ship and module restrictions to level the playing field.  Imagine a points system not so very unlike that in the Alliance Tournament, with automated match-making and scoring, and you have competition for fame as well as fortune.  Balkanize it as needed so that there are always many, many more arenas and titles than there are win-button alliances to dominate them.  Limit alliances’ members to participation in a few arenas each; the idea, after all, is for individuals to win bragging rights rather than to duplicate the Alliance Tournament.

points1As did the knights of old, elite 1v1ers could strike out on their own, and they would have to do so if they wanted to travel a large arena circuit and try to win everywhere.  The rewards would be their winnings, the titles, and the donations of sighing fans.

Next, let’s plug it all into the lore, and have the arenas administered by various NPC corps and governments, perhaps with varying restrictions on ships, modules and toons (“Hey, Mom!  I won Best Sebiestor in T1 Cruiser Fit Without DCII in Hek on a Tuesday!”)  For extra credit, allow player corps to fire up and profit from their own arenas, and to offer their own championship trophies and other prizes.  Watch occasional reports flicker by on your CQ screens.

Or just hope that CCP sponsors an official tourney.

If you think EVE is a PvP game, though, you want this, and you want it badly.  You’re wondering, in fact, why we don’t already have something like it.  Capsuleers are the nascent gods of New Eden, and because these gods are still human, they want to prove it, and to prove it on TV!

Coming in Crius: Introducing what’s in EVE’s big industry release
Duncan Ringill

EVE Dev Blog

Dev blog explains it all:

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to  try setting up a small operation at a starbase….

If you have been fascinated by the market and industry aspects of EVE Online but not tried this area of EVE yet, Crius is the time to jump in!

Here are the features coming in Crius on July 22nd. These features were introduced in a set of dev blogs in the spring and in keynotes at Fanfest, but many of them have now matured and you can expect a new set of dev blogs with updates on each feature before Crius. You can also try all of these changes right now on Singularity, our public test server….