Much was made earlier in the year of a long-term dev scheme to push high-sec players out into low and null. CCP knows that players who play together tend to subscribe longer, so space that more or less forces lone wolves to band together must have sounded like a good idea.
Applause/boos greeted it, because this is EVE.
I think that my dim view of the plan was based on instant resentment toward being pushed anywhere. Who the hell is CCP to tell me how to play? The hell with that! I’ll plant my happy ass so deep in a high-sec station that there’ll be buy orders put in on it, thank you very much.
The recent tweaks of minerals and industry no doubt began the process, but what do I care? I haven’t mined anything in over a year, and I don’t manufacture. No, the first manifestation of which I’m taking note is the announcement of the Burner missions coming in Hyperion.
These will be L4 security missions, popping up randomly in rotation with the familiar PvE content. Each will pit a capsuleer against a single frigate-clad NPC who will be using PvP tactics and modules, That does sound cool. Baby’s First PvP! Or it would be, if this were happening in L1-3 missions, too. Why the heck isn’t that the case?
As odd as the implementation might be, I can dig it. This doesn’t smell as much like a push as it does a pull. Try this soupçon of PvP, says CCP, and if you like it you know where to find more. In the meantime, it’s free training (plus loot) in how not to panic when scrammed by a frigate–and in how to plan for it. Become a better pilot, ready for whatever the next step might be.