Alliance Tournament XII – Prizes Revealed
Duncan Ringill

EVE Dev Blog

The prizes will include:

The two Alliance Tournament Prize Ships this year are both produced by the Guristas Pirates, and both represent the irreverent and innovative spirit of their creators. The stats of the ships are:


Gallente Cruiser Bonus:
20% bonus to kinetic and thermal missile damage
Caldari Cruiser Bonus:
10% bonus to all ECM Jammer capacitor requirements
Recon Ships Bonus:
30% bonus to ECM Jammer strength and 20% reduction in cloaking device CPU
Role Bonus:
600% bonus to medium drone damage and hitpoints
80% reduction in liquid ozone consumption and 50% reduction in cynosural field duration

Slot layout: 4H, 7M, 4L; 0 turrets, 3 launchers
Fittings: 475 PWG, 600 CPU
Defense (shields / armor / hull) : 1800 / 1600 / 1000
Capacitor (amount / cap/sec) : 1000 / 3
Mobility (max velocity / agility / mass / align time): 170 / 0.6 / 12000000 / 9.98s
Drones (bandwidth / bay): 20 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 260 / 8
Sensor strength: 34 Gravimetric
Signature radius: 160


Gallente Frigate Bonus:
10% bonus to kinetic and thermal missile damage
Caldari Frigate Bonus:
4% bonus to all shield resistances
Interceptors Bonus:
15% reduction in MWD signature penalty and 5% bonus to scrambler and disruptor range
Role Bonus:
375% bonus to light combat drone damage and hitpoints
80% reduction in propulsion jamming systems activation cost
Immunity to non-targeted interdiction

Slot layout: 3H, 4M, 4L; 0 turrets, 2 launchers
Fittings: 35 PWG, 160 CPU
Defense (shields / armor / hull) : 550 / 400 / 400
Capacitor (amount / cap/sec) : 355 / 1.33
Mobility (max velocity / agility / mass / align time): 430 / 3.7 / 1000000 / 5.13s
Drones (bandwidth / bay): 10 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 900 / 5
Sensor strength: 15 Gravimetric
Signature radius: 35

We expect that our top four alliances will greatly enjoy the options that these powerful special edition ships will provide them.

Happy Anniversary!
Duncan Ringill


Heh.  Noizy offers condolences for the events of eleven years ago today!

Chribba did a search of the forums and discovered the first mention of “EVE is dying” was posted by Madox on 30 July 2003…

Drackarn must not have known what he was getting into, back when EVE had been dying for five years.

So Drackarn just turned six years old. Oh, they grow up so fast these days!

I started with Eve Online in July 2008. Thats the year Sins of a Solar Empire was released. You may have been playing Army of Two on your 360. Grand Theft Auto 4 was released as was Mass Effect and Spore.

I’m pretty sure I’ve never played any game as long as six years. Why is Eve different?

Bring out your dead!


Duncan Ringill

Mittani may have evolved as far beyond actually logging into EVE as the rest of us have beyond ants, but here he is offering a view from his altitude of the NPE that matches up well with the experiences of mere immortals: namely, that EVE’s NPE sucks and always has.  With entertaining hyperbole (the tutorials aren’t really bad IMO; they just need a lot more context), he even makes his case clearly and convincingly.  Only Nixon can go to China, it seems.

A newbie zone, huh?  Yeah, it’s a no-brainer and an old one at that, but perhaps only the man who indirectly put the T in HTFU can come right out and say it on his website, and now that he has, gunfighters from all over CFC can begin to admit to seeing wisdom in the idea.  A good scheme doesn’t become bad just because CFC wants it, after all.  Any jerk can float an opinion, and I’ll be no exception, doggone it.

He may still be thinking too small.  He’s careful only to propose setting aside a chunk of that mysterious new space, and to bar any but new players from it, so that CCP would do all the hand-holding there (and so that naysayers can’t accuse him of wanting to make hisec safer).  Such economy is to be admired, as would be any clever EVE propagandists who stood waiting just outside the zone to recruit the new and presumably more skilled and confident class of capsuleers.  If Jove-space is furthermore only going to connect to low (rumored), Mittani’s proposal makes even more sense for CFC.

Can CCP unbend, though, and scrape together the resources to make something like this happen?  Even the coldest, harshest heart on staff ought to be warming to the thought right about now.  Why not design a universe where fewer players quit in frustration in the first month?  Why not prep those same players a little more thoroughly for corporate play and the sort of social experience CCP says it wants?

A Mittani as a player of the larger game necessarily sees new capsuleers as a crop to be harvested.  It’s not surprising that he would advocate for carefully-tended fields surrounded by the tallest of fences, watered by the gentlest of killmails and fertilized with ISK or ship replacements, all paid for by CCP.  What megacorp doesn’t dream of subsidies, and won’t lobby for them?  In retrospect, we should be surprised only that it’s taken this long.

Me, I’ll still advocate for perfect-sec systems in existing 1.0 and perhaps elsewhere, connected to minor trade hubs.  There’s no need to tie up the new space when the game begins here in high…unless CCP really does want to nudge everyone toward low and null.  If that’s the case, I would happily share.  Let n00b-space connect to all five other types (holla at my w-space peeps), so that the adventurous player fresh out of the tutorials can easily move in any of those directions when the training wheels come off.  Mittani has spoken, and I agree.

Good joke. Everybody laugh. Roll on snare drum. Curtains.