I decided to dial down my EVE-O forum reading a while back. The trolling/ranting was skewing my perception of the EVE community, and there wasn’t enough useful or entertaining information for me to justify dumpster-diving to get to it. I figure the vast majority of EVE players are pretty cool, but they are sadly underrepresented and/or shouted down on the forums by a few people whose main goal in life seems to be finding someone to be shitty to and going at it every damn day.
We’re a fan site now, so I got an email Friday from CCP with links to dev blogs and forum threads about the upcoming Crius release. (I’ll repost the information below.) I clicked on the forum threads in the email, and although I did see a few people offering constructive criticism, I saw an awful lot of needlessly abusive shit dumped on developers.
That’s not the way to get a developer to listen and make the changes a user thinks are important. Hell, if someone talked to me like that about my app, the fact that those changes ever got made would be because *I* thought they were necessary and someone else asked for them.
Come off like a dumb-ass — and worse, a dumb-ass whose little hobby is being a dick to people — and those you want to influence will shut you out.
I’m not saying users have to write up the issue as thoroughly as a professional QA tester would — that’s an art all its own — but concrete details and a minimum of insults and hyperbole will get a person listened to. Bullet points instead of walls o’ text are preferable.
(This is, like, ten shades of obvious to most people, so my apologies for wasting your pixel-reading time, but I wish there was some way to get through to folks who keep needlessly hammering on the devs. That they listen to us at all — and, OMG, actually solicit feedback — is to be treasured, IMO.)
From the CCP email:
Crius is the name of the next release to be deployed on July 22nd. As you might recall, EVE development moved away from the traditional six month expansion cycle to a much faster six week release deployment.
Crius itself brings a major change to industry in EVE Online – including changes to manufacturing and invention. As EVE is a very complex system and industry being at the core of EVE, you can expect a lot of changes that will ripple through the universe:
- The Science and Industry user interface is completely rebuilt and made much more user friendly.
- Refining, reprocessing and compressing are made more meaningful and intuitive. Skill matters!
- All industry slots will be removed including NPC stations, outposts or POS arrays.
- The more jobs are installed in a specific star system, the more expensive it will become to install additional jobs. Centralization costs.
- NPC teams can be hired to give benefits to whole star systems, this will benefit everyone. Centralization helps.
- Material and Time Efficiency levels on blueprints will change and be capped to ME 10 and TE 20 with each level giving a fixed benefit of 1% point. Additionally all static blueprint data, such as copy and research times, will be streamlined and adjusted.
- Industry related POS structures will give you benefits, the more structures you have, the more you benefit (until an upper level).
- Moon mining available in 0.4 security space.
Additionally you can expect several quality of life improvements, for example for the often discussed tooltip changes.