Those were the days, two years ago, with biweekly mining ops. Hulked out with three mining lasers, waiting for the Orca to drop by…creeping from rock to rock with my jet can by my side, we’d sing…sing…SING!
Kirith Kodachi summed up his takeaways on the latest Banter, and proposes arena combat for low-risk PvP training. I’m not sure what it is he finds so wrong with “just use Sisi,” but I certainly agree that we shouldn’t force new players to set up a Singularity launcher for what would likely be a valuable game feature. Game-changer, if Kirith is correct.
Let’s say, then, that there would be an arena in a high-sec system, or an arena at a moon in each of many systems (at least one per empire). Maybe one in every system in which a new capsuleer can be born. AURA can guide the player there, adding a helpful bookmark. I like this.
One can’t enter the arena in anything but a n00b hull fitted with civilian modules, Kirith suggests. Every one of these ships that is blown up in an (any) arena is instantly replaced in the home station (or a station in the arena’s system). One has to warp to the arena, popping out at a random location inside (or at a staging point as one waits for a match). Once in, there’s also a suitable orientation delay of seconds during which the entering ship cannot target or be targeted. Sound good? Something tells me we’re missing something. Uh-oh.
What do we expect will happen outside this hypothetical arena, in a system known to contain new players flying uniquely vulnerable ships? Oh yeah, that. The griefers will flock to the gates and lurk around the stations; they’ll bookmark and warp to points just beyond the Arena (which I’ll now capitalize because I think, as does Kirith, that this feature is fucking important to the future of the game). Griefers will do their best to ensure that Mister Arena never gets used for his intended purpose, and they will do it in the name of “education” or “content creation”–because this is EVE, where the pigeons poop on all available statues.
No, we can’t very well have ganks, if our purpose is low-risk combat training for new New Edeners. We’re led, then, to a necessary corollary: perfect-sec systems, in which PvP outside the arena is impossible. Or just more swiftly policed by CONCORD, if the last idea puts sand in your sandbox. The orchards where the newbie trees grow ought to have 1+ security ratings, or whatever it takes to hold the ganks down to an arbitrarily dull roar. Or, if even that is intolerable to you emergent game-players, let’s try something else that gets the zero-SP toon to and from the Arena without an unscheduled fight. Suzariel has just suggested that the arena might not need to be any appreciable distance from the station. A character in an appropriate ship sees an “undock to Arena” button.
Kirith also envisions a “match system and points calculator” to keep things interesting. I’ll see that and raise him the next logical steps. Since this is now a sport, how about wagering? “Four hundred quatloos on the newcomer!” Bet against the house AI (which of course knows whether or not that new toon is a vet player’s) or against other capsuleers in what could be an emergent parimutuel system run by third parties.
Not sure about the long-term fun in betting on n00bs, so let’s open this useful system to vets as well. There could be veteran arenas, also with some protection against mere gankers, and with so much ISK at stake, what will emerge is a new career: high-sec gladiator. NPC corps could offer missions against AIs, of course, perhaps located in the Arena, but the real attraction would be the pick-up 1v1 matches.
Imagine dueling as it is today, but permanently on display in places where the rest of the subscribers can find it, watch it and stream it. Picture ship and module restrictions to level the playing field. Imagine a points system not so very unlike that in the Alliance Tournament, with automated match-making and scoring, and you have competition for fame as well as fortune. Balkanize it as needed so that there are always many, many more arenas and titles than there are win-button alliances to dominate them. Limit alliances’ members to participation in a few arenas each; the idea, after all, is for individuals to win bragging rights rather than to duplicate the Alliance Tournament.
As did the knights of old, elite 1v1ers could strike out on their own, and they would have to do so if they wanted to travel a large arena circuit and try to win everywhere. The rewards would be their winnings, the titles, and the donations of sighing fans.
Next, let’s plug it all into the lore, and have the arenas administered by various NPC corps and governments, perhaps with varying restrictions on ships, modules and toons (“Hey, Mom! I won Best Sebiestor in T1 Cruiser Fit Without DCII in Hek on a Tuesday!”) For extra credit, allow player corps to fire up and profit from their own arenas, and to offer their own championship trophies and other prizes. Watch occasional reports flicker by on your CQ screens.
Or just hope that CCP sponsors an official tourney.
If you think EVE is a PvP game, though, you want this, and you want it badly. You’re wondering, in fact, why we don’t already have something like it. Capsuleers are the nascent gods of New Eden, and because these gods are still human, they want to prove it, and to prove it on TV!
Dev blog explains it all:
Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to try setting up a small operation at a starbase….
If you have been fascinated by the market and industry aspects of EVE Online but not tried this area of EVE yet, Crius is the time to jump in!
Here are the features coming in Crius on July 22nd. These features were introduced in a set of dev blogs in the spring and in keynotes at Fanfest, but many of them have now matured and you can expect a new set of dev blogs with updates on each feature before Crius. You can also try all of these changes right now on Singularity, our public test server….
Kirith Kodachi asks three questions: what could be done to prevent new players flying horrible fits? What responsibility do veterans have to teach new players how to fit well? And, is there a place for “comedy, experimental and off-meta” fits? First, it … Continue reading
Two years ago I was a Minmatar pilot in that I flew only Minmatar hulls. This wasn’t quite true, of course, for who hasn’t grabbed whatever shuttle happens to be for sale? More importantly, in mining ops I had worked my way up through Retrievers and into a Hulk. When it counted, though–when I was fitting and flying for me, for my own fun–only Minnie ships would do.
Here’s the ship that changed all that, the Angel Cartel’s Cynabal. So nice not to have to dilute projectile damage with missiles! It was my first pirate hull, so I christened it I’m Not From Here. It was also the first ship in which I ever went riding to the rescue (alone). A newer player–there were some of those by that time–put out a general call ten jumps away for help with a mission that needed slaying. With his destroyer and this sweet ride, many Slorr felt the wrath of the Cynabal that day.
It’s still the only cruiser I have that can go north of 700 DPS. Good boat.
Kirith Kodachi nails up a Blog Banter on the subject of failfits and the prevention thereof. To his credit, the direction he’s heading concerns the responsibility of the senior player in the education of the junior. Granting that newer capsuleers’ undocking in suboptimal fits is a problem–for those new players if for no one else–sure, an experienced EVE hand can do a lot one-on-one to train someone who is just entering the game.
I submit, however, that this is akin to a driver’s education class in which the instructor talks about the latest Fast And Furious movie he’s just seen. It’s sex education via dirty jokes when we could be using Ken and Barbie dolls or better. Why tell another player how to fit, if the game were developed in such a way as to allow showing instead?
Yeah, in the game we have, you can share a particular fit through chat. What you can’t easily share are the accompanying stats, or the logic you used to pick particular modules and rigs. What can’t be shared trivially is the science of fitting itself, and it is one of the fundamental skills for survival and prosperity.
Give us an in-game fitting tool, CCP! Shove it into the menu right down there next to ISIS, or (better yet) integrate fitting into ISIS. Make this thing part of the tutorial, with samples engaging players on Day One in the basics of cap, grid and calibration with AURA as guide talking us through examples as she offers tips. Enable stare-and-compare for the various modules and the sharing of fits within corps and alliances so that other players slip neatly into AURA’s place.
The old hand in EVE can sit virtually with a brand-new player; they can open ISIS at the same time, and talk or type their way through more advanced fittings. Don’t force the teacher and the pupil to leave the game and communicate on forums about third-party tools that may not be interoperable. Keep ’em logged in and socializing. Build a schoolhouse for Kirith Kodachi; make it a place of learning whose products are fun and better killmails that we can share with a proud smile rather than a sneer.
Give the teacher tools, and bring enough for the whole class.
I decided to dial down my EVE-O forum reading a while back. The trolling/ranting was skewing my perception of the EVE community, and there wasn’t enough useful or entertaining information for me to justify dumpster-diving to get to it. I … Continue reading