Why I think Star Citizen will be a good thing

350r_brochure_v006_compCCP needs competition. They haven’t had to worry much about gatecamps in the science fiction MMO world. They could motor along, collecting subscriptions just like a Hulk munches rocks, and not have to wonder if they’ll get ganked.

Having a serious, well-funded competitor entering the market will force CCP to either address their player retention and new player acquisition problems or get used to a smaller playerbase.

I hope CCP revisits some of the positions their senior producers and business development VP expressed last year in an interview with Joseph Leray on Destructoid. I think they’re missing the point on why EVE lags behind other MMOs with the female demographic. Some quotes from Senior Producer Andie Nordgren:

“There’s bad complexity in EVE. Only a certain type of person will ever work their way through it, and the majority of those people are guys.”

“Science fiction is an extremely male-dominated domain.”

I’m not sure how many women she talked to or how diverse the group may have been (if in fact any kind of survey or research was done), but seriously? Wow. That’s so far off from my experience that I’m not even sure where to start.

The things I’ve seen in interviews with Chris Roberts, the creator of Star Citizen, make me think he actually gets it. I’d be glad to see EVE continue to survive right alongside Star Citizen, and I’m hoping CCP will evolve in a way that more enthusiastically promotes a variety of play styles. I’d happily subscribe to both.

About Suzariel Kel-Paten

Software developer by day, writer and EVE player by night. My three mains are Suzariel Kel-Paten, Ystvan Chang, and Weyland Zaslow. I live in the Southeastern US with my husband and our cats and dogs. I have a Twitter account (@suzariel), but I mostly just read and don't often post there.


Why I think Star Citizen will be a good thing — 6 Comments

  1. Start with why /you/ think Eve lags behind.

    I can suggest a few options myself, but they’re entirely from the outside looking in, and as such might well not at all founded in truth.

    For example:
    Eve very much depends in interaction outside of the game. This, combined with a small number of misogynists puts women off, sending them to games where they’re not made so uncomfortable.

    • Hi, Steve! I’m glad you stopped by. 🙂 (Jetpack was eating comments, but I’ve managed to restore them.)

      I’ll probably throw in comments here and there on the topic of “Where are the women in EVE?” when I find myself with a coherent thought on the subject. I posted recently that I think non-consensual PVP is a factor for some women. That, and griefer culture. My female friends are bigtime geeks, but that stuff kinda weirds them out.

      There are a few other factors I’m still mulling over how best to deconstruct.

    • Heh. I find that people mean a lot of different things by the word “feminist.” There’s what I mean, which is a pretty bare-bones, non-academic “Can’t we all just get along?” and “Equal pay for equal work” and “Don’t be an asshole” position. Common sense stuff that most 21st century humans wouldn’t even turn a hair at.

      Theory and jargon and whatever else, not so much.

      That someone working for a game company would come up with a statement that sorta reminded me of that Teen Talk Barbie “Math class is tough!” dust-up doesn’t surprise me. That this same person runs a female gamers organization…well, that seems odd to me.

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