What about the casual player?

I submitted the last of my CSM ballots earlier today, with pretty much an identical slate on all of them. The top three were always the same:  Sugar Kyle, Mike Azariah, and Steve Ronuken. It’s not because they match my interests exactly — there’s some overlap but also a good many differences — but they come across as having a very inclusive attitude about play styles. This game really does need all kinds of players, and having strong advocates for this point of view on the CSM is a must, as far as I’m concerned.

26736762_sIt’s hard sometimes to get people enthusiastic about preserving the viability of casual gameplay. Much of it isn’t seen as glamorous. It doesn’t make the news. But a helluva a lot of credit-card-carrying folks play EVE that way and are doing their bit to keep the lights on at CCP.

In Mabrick’s post today about the Building Better Worlds dev blog, he had a good many interesting things to say, but this one bit jumped out at me:

You see, I evidently have committed the horrible sin of not generating player content.

I think industrialists DO generate content. The process of building the stuff is content for the industrialist, and it certainly is for the person who buys it. Industrialists add items to the game world. That’s content. And it’s content that, umm, both parties WANT, as opposed to the “I ganked someone tonight and therefore generated content” school of thought. Sure, that’s content, too, but not reliably of value to all of its consumers.

If these changes are hostile to highsec carebearing and industry, the main effect this will have in my world is on the people I game with, and if THEY quit, that’s how it will most directly affect me. My folks are important to me. I worry when I see a number of people whose opinions I respect seriously contemplating unsubbing if the changes turn out to be as detrimental to casual play as some are predicting. These aren’t people who threaten to ragequit a few times a year, either. If they’re saying it, they mean it.

It’s hard to believe CCP would be so short-sighted as to adopt a “go null or go home” policy. Although it’s possible there are a few on their staff with that mentality, they’ve gotta be outweighed by people who have a better understanding of what actually pays the bills. I dunno. My EVEomancy skills aren’t sufficient for me to divine their intentions or all they have planned.

I’m mostly adopting a wait-and-see attitude. I have a few ideas about how casual PVE and industrial players could do better for themselves, but it’s gonna take a while before I’m ready to post about them.


What about the casual player? — 4 Comments

  1. As an Eve player since 2005 but unsubbed for a while now I agree it’d be nice to see CCP support casual playstyles. “Go null or go home” is the attitude that finally made me leave New Eden.

    When I started playing the original Devs were still around and even though it was clear they wanted everyone to live in 0.0, there was a hint of a feeling that all players were welcome to log in and spend time in the game. Nowadays those guys have moved on, and it seems that to get a job at CCP you need to be an end-game player. Whatever empathy there used to be for non-hardcore nulseccers becomes less by the day.
    It’s a shame.

    Not that I agree with what Gevlon writes much of the time, but he has shown that there is more than one paradigm that can work. CCP own Eve – if they want everyone in nullsec they can make it happen.

  2. Well, I think some of the people who were elected to CSM this year do support casual play, even though not all of them are casual players themselves. My top three — Sugar, Mike, and Steve — all made it, and I’m very, very encouraged by that.

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